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@ Deneidez

Regarding to processing power my question has always been "What can you do with all that power?". Games today use only few percents of processing power of CPU even if you help GPU with geometry transformations etc. PS3 has a lot of power but it seems to be power you really dont need or can't really use because of all other restrictions.


Power demand and utilization will go up in course of time, you will have to remember where many of the currently adapted game engines originate from (some are built from scratch, but that's also time consuming, some mature legacy PC game engines have been worked on for over a decade).

You had inefficient PC game engines which used up a lot of memory resources in the past and a few years ago could only distribute processing capabilities onto 1 or 2 processor cores. Then you have various game engines which originate from the PS2 and the technical gap between PS2 and PS3 is enormous, the PS3 provides potential for a lot of additional technical abilities (which will have to be developed and added to the game engine).

The way these game engines have been designed caused potential limitations on modern PS3 hardware, first everything has to be adapted like what's being done with Killzone 2 then more and more effects and functionality are being added (thus that chart may be obsolete by now).

Developers will constantly try to enhance their games and thus game engines, due to the PS3's fundamental specifications remaining the same and at least be in mass production for a decade, game engines will mature to a point where they are tapping a vast majority the PS3's resources even with low-level optimisations eventually.

It's a time consuming process, Rome wasn't built in a day.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales