| Euphoria14 said: The hate comes from JRPG gamers like me who are very old school and do not want our pre-FFXI style turn based battle system touched. This is why I found Lost Odyssey refreshing. I just hope TLR does not use a FFXII-esque battle system, although that does not seem to be the case. SaGa Team couldn't possibly do that to me... COULD THEY?
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Oh no. The similarities between TLR and XII almost entirely end at the "look" and "feel" aspect. The actual gameplay is quite different.
TLR uses an advanced AI built off of XII nicknamed "Gambit 1.5" - You select the general tactics of each union (your 5 player party), and the AI then selects the optimal attack pattern.
Once you select the battle strategy (which I'd also call akin to what Ogre Battle for SNES had) - you will be asked to input context-sensitive buttons ala Lost Odyssey's ring system to get critical damage on your opponents.
The battles are entirely turn based, but still a definate step in a different direction. I haven't played TLR, so I can't be entirely certain, but from what I read, it seems very reminicent of Ogre Battle - When you tell your union to "aggressively attack" - you know your Union is going to slam the enemy with every attack, and elemental skill possible, even down to which ones are used. But you aren't manually inputting the given commands. Why? Because you have up to 20-25 individual party members at one time. Battles contain up to 50 combatants. Could you imagine a Final Fantasy with 20 party members? TLR is like that.
Back from the dead, I'm afraid.








I absolutely hated FFXII battle system, I also thought the story was a snooze fest. Oh my, how SE has fallen.