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MikeB said:

@ Deneidez

I still can hardly imagine this email came straight from Microsoft, it's so incredibly misinformative it's mind boggling...

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.


Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations.


"Bottom line: SPUs are like most CPUs"

"Rule 1: The SPU is not a co-processor!"

"The ultimate goal: Get everything on the SPUs."

"Complex systems can go on the SPUs- Not just streaming systems -
Used for any kind of task"

http://www.insomniacgames.com/tech/articles/0208/files/insomniac_spu_programming_gdc08.ppt

Wah? I haven't said anything about that email. Some of it is obvious bull and other part I am not sure.

Yeah, SPUs are like cores...

and yes they are not co-processors.

That ultimate goal will never happen unless you have very simple program(I am sure Groucho can agree this one too).

And for the last one, show me game that uses SPUs for AI(Not scripted of course).

Anyway very interesting slides even though I don't have OpenOffice right now I was able to check it with google. And maybe your msg was for selnor? :)

selnor said:
What I am posting is from a M$ e-mail from their own comparitive analysis of the entire performance of PS3 vs 360. I will add if you understnd it (as most gaming PC enthusiasts will) this info certainly doesnt lie and is accurate. But take it how you will.