Kantor said:
So what you're saying is we should have a 1-9.9 scale, but then 9.9 would be perfect and no game is perfect. I agree with Khuutra on this one. Without a ten, the scale becomes meaningless. Let's take what is widely accepted as the greatest game ever made: Ocarina of Time. Now, if we had taken Ocarina of Time (still 1998) and added a secret level where you could play as Donkey Kong, breathing fire on New York, would it have been better? Yes, it would. Was it necessary? No. Would it be a waste of time and money? Yes. I think this can best be summed up, once again, by IGN: 10.0 (Masterful) The pinnacle of gaming brilliance. Virtually flawless. No game is perfect. What a ten means is this: the game could not have been improved in any significant or meaningful way at the time of release. Obviously, if a developer released Ocarina of Time for the PS3, it would get awful reviews. It's outdated, the graphics are awful, and it's OLD. But how is a developer meant to go ten years into the future and tweak their graphics to work on a system that doesn't exist yet? That's my two cents. |
If I was IGN, I'd change the phrase "It doesn't get any better than this", to "It hasen't been done better yet". Because it might get better than this in the future.