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(@ Deneidez) Sorry @ Selnor

I still can hardly imagine this email came straight from Microsoft, it's so incredibly misinformative it's mind boggling...

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.


Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations.


"Bottom line: SPUs are like most CPUs"

"Rule 1: The SPU is not a co-processor!"

"The ultimate goal: Get everything on the SPUs."

"Complex systems can go on the SPUs- Not just streaming systems -
Used for any kind of task"

http://www.insomniacgames.com/tech/articles/0208/files/insomniac_spu_programming_gdc08.ppt



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales