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Mr. Domino said:

By polished I mean all aspects of the game perform in harmony: graphics, music composition, storyline, battle system, etc.

Blue Dragon, Lost Odyssey, Infinite Undiscovery, now The Last Remnant (havent played Tales)

About 5 hours into The Last Remnant, I feel like im playing a modified FFXII.  Maybe more time will change my mind but Im starting to get that Infinite Undiscovery vibe about this game...which isn't good.

Let's see:

  • Blue Dragon - Wasn't perfect, but it's the definition of polished. Awesome Uematsu musical score. Battle system was tight & innovative. Story was mediocre, but how many Playstation 2 RPGs were too?
  • Lost Odyssey - Unreal Engine 3 based. Most UE3 games not made by Epic have had one trouble or another in the graphical department. Despite the flaws that UE3 brings, the game is a very solid experience, and most X360 owners enjoyed the game. And Uematsu's score is (again) awesome. His theme for the Thousand Years' Dreams was excellent.
  • The Last Remnant - Haven't played it, but it is UE3 based. It was also Squares first UE3 game.
  • Infinite Undiscovery - Like Eternal Sonata, it was the basis for another game. Wait till Star Ocean 4 comes out to see how polished a IU-esque game can be :)

Also, your profile does not say that you've played Blue Dragon, Tales of Vesperia or Eternal Sonata - all quite polished. Tales of Vesperia is the best JRPG on the X360, IMO, and possibly one of the best for any system.

 



Back from the dead, I'm afraid.