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@ Deneidez

Its not cache, its like small ram for each SPE and you have program usage of that memory by yourself(Ie theres no cache.).


"Atomic Cache Unit

Never heard of it right?

Well its one of my favorite things on the PS3 and gets little love cos its one of those tiny features that make life so much nicer."

http://blog.deanoc.com/?p=96

And wtf? Its not always better when programmer must do something manually.


It's extra work, but all game engine devs agree they are able to achieve superior results. Code designed for the SPEs will be a lot more cache friendly on other CPUs as well.

The Tomb Raider Underworld dev for example stated the Cell approach is superior to anything Microsoft proposes for both platforms. He does however acknowledge game assets wise and general game engine design for this game is totally geared towards the 360 (due to the 360 being on the market earlier) and thus will not get the most out of the PS3 (referring to a comparison with Uncharted: Drake's Fortune, a PS3 exclusive for which the devs explained to have an enormous amount of headroom for future games as well).

Only useful for mainly AA? Hahaha.....


I said mainly not only, that´s what it´s currently mostly used for. However 720p together with AA already results into tiling, thus impacts framerates. 600p with AA can be done without really impacting framerates, thus a game like COD4 can run at 60 FPS on the 360.

I challenge you to say something good about X360. :D


Like I said before, it´s really cheap around here, 149 Euro (much less than a Sony PSP for example or a Wii) and I loved Kameo when I bought one a long time ago.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales