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bugrimmar said:

But i can't seem to define why it was so good.. so what do you guys think, what made Goldeneye N64 such a fabulous game?

Bunch of things really. The game's controls and A.I. have not aged gracefully, but it still houses ideas that oddly don't seemed copied enough.

I still like the one big un-healable health bar for one. Halo's recharge nonsense has created a generation of shooters where you constantly hide behind corners, pop out, get hurt, hide, etc etc. Honestly, all though it's nice to not scurry for health kits, it sucks the sense of excitement out of the game. In GoldenEye you only had a few pieces of Body Armor per stage (if any at all) and no way to bring your health back up. As your health goes down, it really creates a sense danger knowing you can't bring it back up, and armor is usually very limited. You feel challenged to really pull it together, not challenged to stay in cover for ten seconds, or run back to health kit you saw a little earlier in the stage.

The big non-linear levels coupled with multiple varying objectives are still very much a favorite of mine. You certainly feel more spy like feeling around different rooms, looking for your next objective. Especially when your objective is something that may not be obvious, like attach a covert modem to enemy surveillance equipment. When most shooters break from the action, they typically throw something obvious in your face, like a puzzle, and everything dangerous is turned off long enough for you to finish. In GoldenEye these kinds of things are hidden around the stage amongst the danger, and you get more of them as your turn up the difficulty no less. You can't just shoot your way through everything because you might kill hostages or blow up computers you need and blow the mission.