Onyxmeth said:
You're talking about 16 years of seperation though, and a series that switched allegiances to Sega and Sony for years. You are also talking about a certain demographic that owned an SNES in the first place. How large a part of the Nintendo audience is really a former Street Fighter playing SNES owner needing another fix? Also how much are the Street Fighter games selling on the Virtual Console? What is "well"? Did it sell half a million downloads? What audience do you market this for on the Wii in regards to controls? Everybody at once like Mortal Kombat Armaggedon did? Gesture-based controls? Mandatory classic controller usage? There is a built in fanbase for fighters on the HD consoles, so it's obvious that SFIV is going there. I suppose someone still needs to put heavy marketing muscle behind a Wii fighter to either aprove or disprove there is an audience there large enough. Please don't use Smash Bros. as an example. That's apples to oranges.
|
Check out VgChartz' own article here to see that Street Fighter 2 almost sold 160.000 times on the Virtual Console 5 months ago. Those are good sales, to say the least. It kind of proofs there is a substantial fanbase.
Control-wise, I really don't know. That's not for me to think about.