By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@ Groucho

I was going to back out of this thread, but I feel obligated to answer questions... but I don't really understand your question, I'm afraid.


I didn't at first neither, but I have discussed this in the past.

It relates to system bandwidth, as we know the PS3's memory is split in low latency XDR Ram and normal GDDR3 graphics Ram. Two seperate buses for data to go GPU and CPU simultaneously. This unlike the 360 main RAM which can only be accessed by only CPU or GPU at any one time.

The 360 GPU once data is moved there has a high internal bandwidth, some 360 fans add this to the total system bandwidth and only add up XDR and GDDR3 bandwidth for the PS3, which makes it look as if the 360 has multiple times the amount of bandwidth than the PS3 has.

I tried to point out this is a bogus viewpoint, as for example the Cell also has an enormous internal bandwidth and it makes no sense to add this to the system bandwidth for direct comparisons sake in such a fashion, just like you can't add the Xenos' internal bandwidth in such a manner.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales