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NJ5 said:
MikeB said:
Dgc1808 said:
From what I understand the Human Eye doesn't notice a change from 25 frames and up......

25 frames per second is movie animation quality. Generally correct, we usually don't notice much more fluent motion than that in general, only maybe for some very fast moving games. Far more important is having a solid framerate, framerate fluctuations are usually worse for perception.

We do however notice screen updates as in "frames per second", 100 Hz displays will usually strain the eye a lot less than 50 Hz (after-glow and such is also a factor), but this actually relates to less flickering rather than fluent motion.

Movies use motion-blurring unlike most games, which is why they can get by at 25 fps.

The easiest way to prove that the human eye can see the difference between 60 fps and 30 fps is to play Mario Kart Wii at both framerates. The difference is extremely obvious for everyone I've met.

(30 fps happens in Mario Kart when playing online split-screen)

Yes motion blur helps a lot in fast moving scenes and is used for some fast moving 30 FPS games as well, for fast high resolution games like WipeOut HD and GT5 60 FPS is certainly a benefit. But IMO anything above that is overkill, a waste of resources.

I haven't played Mario Kart Wii, but maybe they downgraded some other things for split-screen as well, that happens sometimes due to being more demanding.

 



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