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Stan85 said:
@ Groucho -> thanks for your info.

And don`t listen to MikeB,he always has justified his purchase. He bought an expensive black box,I have bought a white box at half the price. We both back it up,and I see nothing wrong with that.

I do know that the 360 is cpu limited now,because only one core is used. MS will try to get the 2`nd core working with the help of the magic of software (developers,developers,developers).

But is it true that the 360 can acces the memory in one framerate at the folowing -> 2 read and writes for the CPU and 3 read and writes for the GPU ? I know that every data is coming from the memory. The ps3 can acces the cpu and gpu at once ( 1 read and 1 write) while the 360 does this separate,but much faster.

So am I correct?

I was going to back out of this thread, but I feel obligated to answer questions... but I don't really understand your question, I'm afraid.

The PS3 uses a ring bus architecture, which allows various parts of the architecture to be communicating concurrently, whereas the 360 has to mitigate traffic on a shared bus, as I recall (been a while since I did anything low-level on a 360.. close to 3 years, actually), but the performance issues with the different bus architectures are widely varied, and highly subjective with regards to the application -- I wouldn't say there's a clear advantage to either one, or rather that there's a clear advantage to one, or the other, in different circumstances.