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@ Jo21

from IBM:

115.2 GFLOPS theoretical peak performance


That's Microsoft marketing, not IBM's.

IBM stated 76.8 GFlops for the Xenon, an explanation by a knowledgeable buddy tech writer Nicholas Blanchford:

"Love to know how they managed that ...it's peak is only 76.8 GFLOPs.

The 115.2 figure is the theoretical peak if you include non-arithmetic instructions such as permute. These are not normally included in *any* measure of FLOPs.

As for being measured, where? I've never seen any 360 benchmarks and can't find any.

If you want to count non-arithemitic peak figures, the usable Cell components in the PS3 will get 268 Gflops (6 SPEs + PPE) - over twice that of the 360."

Note however the Xenon is never going to be near its theoretical max, unlike the Cell which has been demonstrated to be near 100% efficient, each additional SPE is able to achieve a near linear performance increase.

Second note, the PS3 Cell has 7 SPEs instead of 6 regarding to what Nicholas mentions above. 1 SPE is being used by the PS3 OS, uses for which the OS will not waste CPU cycles on the other processors for.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales