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papflesje said:
@ oxy: can't recall the developer, sorry :-/ Was an article here on VGC though.

@ twesterm: Well, seeing some achievements and some trophies, I don't think that many developers put TOO much thought in it (I'd even let the testers come up with possible trophies), and coding it doesn't really seem THAT hard (unless the trophies / achievements have an immediate effect on the game and its gameplay). Some "if then" clauses are not that hard to write imho.

 

You can of course half ass the trophies but where's the fun in that?  And actually making all the achievements and trophies takes a good deal of time if you actually put some thought into them.  Also, testers make a great resource for thinking of achievements because they play the game so damn much.

As for time, making the system isn't hard.  But you have to make sure they work with saves and everything on the backend, then you have to implement all the tracking (kill x enemies, find y items, ect), the designers have to place all those collectibles, the designers have to implement everything that isn't covered in the background into the level. 

It all takes a lot of time.  If the game already has achievements it isn't bad but if it doesn't it's a pretty significant undertaking.