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There is a lot of wishfull thinking in this thread.

What most people don't get ( or don't want to get as they idealize gaming development) is that as the gaming industry has become bigger it's becoming like every other market in this capitalistic society ( wether you like it or not, that's the way it works).

The market is becoming divided between a few big players and one of their key focus is flexing their money muscles by making sure that a tonn of newcomers can't join the party and start competing with them.

That means making game development somewhat expensive.

This is a model they have been unable to apply to the Wii so far as expensive usually ends up being translated as better graphics, bigger world size, more cpu intensive, which is the area where the Wii compares badly to the HD consoles...

All these companies interest ( EA, Activision, Ubisoft, Square, Capcom) is that there are only a few of them on the markets so that they each can release a few blockbusters without too much competition...

The more successfull they are following this model, the less likely they are to experiment with the Wii too (the 2 most successfull this gen being Activision and Ubisoft so far in term of profit).

 

Seriously if I was a big developer I woundn't even port to the Wii my big franchises that are graphics intensive as we are at the point where the gamers that like those franchises have bought a HD console or are considering doing it anyway, independantly of wether they own a Wii too or not..



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !