Well ,judging by the progression between the ports of Splinter Cell DA ,Rainbow Six Vegas and now GRAW2 it seems Ubi is about to overcome the learning curve of the PS3 .
Splinter Cell DA was worse on the PS3 ,with some framerate issues and some levels in wich Ubi simply reduced the shaders in some surfaces to keep the game running at the same frame ,also some details were missing .
Rainbow Six Vegas was about the same ,but the 360 version had maybe a little edge in the textures work .
And now GRAW2 wich looks at least the same as the 360 version and even some saying it looks slighty better .
Now if only the EA lazy developers could learn a thing or two about developing for the PS3 as Ubi shows to be doing ....







