This just demonstrates that the PS3 architecture has the same scalability as a PC using Crossfire/SLI graphics solutions.
Considering that the same CBE chips currently being used in the PS3 cost about $60 each following the 65nm die shrink, in a few years, 45nm process chips (or whatever the limits of photolithography on silicon is at the time) should be considerably cheaper, making a multi chip CBE cluster on a PS4 motherboard a viable design from both a performance and cost perspective.
Such a design would actually negate the need for a separate GPU.
As for how difficult it would be for programmers to optimize code for such a beast is another issue altogether.