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This just demonstrates that the PS3 architecture has the same scalability as a PC using Crossfire/SLI graphics solutions.

Considering that the same CBE chips currently being used in the PS3 cost about $60 each following the 65nm die shrink, in a few years, 45nm process chips (or whatever the limits of photolithography on silicon is at the time) should be considerably cheaper, making a multi chip CBE cluster on a PS4 motherboard a viable design from both a performance and cost perspective.

Such a design would actually negate the need for a separate GPU.

As for how difficult it would be for programmers to optimize code for such a beast is another issue altogether.