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ChronotriggerJM said:

Don't listen to all the people up here :P It's not about time and money at all ;/ it's about mad skillz, and many developers simply lack them :P

Criterion games didn't set aside some proposterous budget, and look at the quality they tossed on the table.

Infinity War SPLIT they're resources up, and look what they produced.

Media Molecule I'm not even consists of 50+ people... Amazing quality :P

Dice seems to be able to work wonders on the PS3, and we haven't heard much about out of this world budgets.

Insomniac games makes game after game, year after year, and we've never heard horror stories about next gen budgets from them.

It seems to me like a developers willingness to learn and experiment with the hardware. Many company's out there are just looking to produce a quick buck, not put out a quality title, so you'll see sloppy port, after sloppy port, after sloppy port ;/ That said, any company wanting to lead with the PS3 usually finds it's much easier to port down to the 360, because it reads anything you throw at it, and the overall quality for both consoles is pretty damn good ^^

this is my position. if media molecule can do it, insomniac can do it, and criterion can do it, why the hell is EA, a GIANT of a company, making such crappy ports?