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AMD 3 core CPUs. Of course no games actually take advantage of that architecture.

The old G5 Macs utilized quad core PPCs on two chips, but again, since those were only available for workstation grade computers, no games really took full advantage of that architecture either.

I don't think anyone is going to argue that the 360 architecture is "harder" to develop for than any other platform. If a developer made that claim, it would be a first.