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It's six SPUs available to developers. The seventh (or first) is devoted to the PS3 OS. The eighth is a redundant SPU to increase chip yield (inactive).

I think a lot of developers aren't necessarily interested in making the PS3 version play "the best" so much as having it play comparably to the 360 version.

If they can do that on a port without having to depend heavily upon multiple SPUs, do you really think most developers are going to bother trying?

If you're a PC developer who is publishing games for a console in search of better sales, it makes loads more sense to develop for the 360, which for all intents and purposes, IS a standardized budget gaming PC, in many ways easier to develop for than the PC itself due to no need for hardware scalability, so long as low memory resources or optical drive playback issues aren't game breakers.