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HappySqurriel said: I choose spiderman because it was the only series I could think of which would have (practically) the same environment in 3 generations ... The unfortunate fact is that as you approach photo-realism in a game you also need to approach a level of realistic variation in the environment. If you reused as much content on a PS3 game as you did in a N64 (or even PS2) game you would end up being destroyed in reviews and having a game which sold poorly.
That's what I thought. But my point on graphics is, Motorstorm uses photos. That takes almost 0 time to do. Motorstorm was 'filmed' around 8/2005 at Monument Valley. That gave motorstorm less than a 2 year dev cycle. And as I was saying about the textures once agian. Their taken from photo/video. The cost is relativly cheap compared to having to make your own. (photo/video textures looked horrible on PS2/xbox/GC)



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