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greenmedic88 said:
Using UE3 as a development engine still greatly truncates development time. Unfortunately that does mean it can be used for low quality shovelware (Hail to the Chimp used UE3).

But in terms of being an ideal solution for console game development, I'd have to say no. It just doesn't run as well as it does on a PC; even a modest PC with an up to date VGA card.

I think the reduction in development time may well be the best thing UE3 has to offer console developers (which is often enough).

Even so, Bioshock didn't have any significant issues on the 360; it just didn't native render any higher than 1280x720. Frame rates were never an issue either.

Like it or not thats the future and it doesn't stop there. Consoles are losing their ability to make games better on worse hardware. No more games that are made only in asm & stuff. In next gen there will be even more things that are handled by third party libraries and it will slow down whole game nicely. Why this doesn't matter on PC? Because thats what PC devs have been done since first 3D games. Also with different kind of architectures like CELL this will be more problematic, because you can't fix stuff that is made by someone else and if they haven't had a clue how to make it efficient on CELL its really bad for you. :)