Bokal said:
Where have you seen them sacrifying/risking anything? They built an excellent system for a really decent price if you consider all it is able to do. It might not be the best gaming system this gen (I think it is, but still...), it's definitely an AWESOME multimedia center, again for a really decent price. I challenge you to build a system with the same functions for the same price...
The main problem of the PS3 today is that sony hasn't been able to produce a 3D engine that would push the PS3 to its limits and that developpers use the very cool Unreal Engine that runs like shit on the PS3 but runs flawlessly on PC and the 360. |
Cost effectiveness was the main problem IMO.
The same games made for the PS3 (with very few exceptions) could have (and do) run just as well, if not better on cheaper hardware.
Selling a system that cost about $840 per unit to produce initially and selling it for $600, just didn't make much sense, even accounting for being able to reduce per unit production costs by half within 15 months.
The current $400 production cost, $400 MSRP two years later doesn't exactly paint a much brighter picture relative to PS3 soft sales.
The only logic in using such an expensive architecture was for the purpose of leaving it on the market for an extended period of time (ie PS1, PS2).
The only problem with that logic is that it runs the assumption that the platform will become profitable soon enough to be able to drop price fast enough to earn a significant market share and ensure the platform remains commercially viable in the future.