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Zkuq said:
kibebr said:
Noo, i am saying 320MB of RAM + 250MB of Video... not decreasing from 512 to 320!

The PS3 has 512 MB of shared memory to use as RAM and for the RSX unlike the 360 which has 256 MB RAM and 256 MB for the graphics chip.  768 MB might have been just good but 1 GB could have been already too much... Besides, the type of memory the PS3 uses isn't what common PCs use; it's less used and thus, I believe, much more expensive. It's faster. That's why I think they didn't put very much memory in the first place (in addition to the price).

 

 Not that I want in on this thread, but just to point out your wrong on 360.

It has shared 512mb. So the dev can choose to use however much it needs at anytime for either GPU or CPU. For instace if the GPU needs to use 350mb the dev can write the engine to do so. Or divide up any way they want.