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Deneidez said:
Squilliam said:
Deneidez said:
Squilliam said:
It doesn't do floating point code as well as a GPU.

Actually it does the job better than GPU sometimes with floating point calculations. It really depends on application. Anyway for raster rendering its kind of useless and thats what GPU usually do only.

Certainly not the raw throughput. I've been reading up on the compute shader in the Direct 3d SDK and its looking pretty cool. By the time the PS4 is out we'll probably be looking at the draft spec if not the final result for direct 3d 12. I Was more talking about the future since the software to take advantage of the Cells unique abilities hasn't been written either.

Well, it is shown that CELL can do nicely raytracing when compared to regular CPU or GPU,

http://web.archive.org/web/20080123121030/http://gametomorrow.com/blog/index.php/2007/09/05/cell-vs-g80/

(GPU architecture just isn't made for raytracing. :P)

 

Anyway, theres no really need for raytracing or extra power for floating point operations in todays games so it really doesn't matter from game point of view.

 

I predict that MikeB will show up soon and start pasting things he doesn't really understand himself.

And ray-tracing isn't made for real time!

 



Tease.