Pristine20 said:
The thing is, when S-E was exclusive to ps2, I don't think they were necessarily paid by sony. many devs were exclusive by choice because they could focus their best on only one platform and make very good sales. Sony themselves could never stop shouting that they didn't pay for exclusives. I don't know what their PR was like during the ps1 gen because I didn't listen to PR back then. This gen, the gap between 360 and ps3 is not enough to justify any 360-only release from a third party that isn't also multiplat to PC. I could understand the wii exclusives but the 360 ones frankly don't make sense. Perhaps they will in the future when these S-E games in question are made by americans for americans because the ps3 has a miserable 17% market share in NA.
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Nah, not back then, though the fact that the PS2 was the only healthy console and Sony owned part of square-Enix didn't hurt things.
The "payoffs" occured during the PS1 era during FF7, in going PS1 over Sega Saturn or Multi-platform by use of money and the promise to market Final Fantasy in the west at the head of massive hundred million dollar advertising campaigns... and to take up all the risk by publishing it in the west.
And when "The Spirits Within" crashed and Square needed an influx of capital before enix would agree to merge with the troubled company.