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I think that people are glamorizing coding too much.

Finding new ways of optimizing coding on a difficult system isn't always a 'good' thing. That means it's most likely taking resources away from other branches of your company such as focusing on game improvements, because the technology is difficult to work with.

If a system is easy to work with, then that means that you need less labor allocation to get to a specific milestone on your system - which is cheaper, and allows for implementation of bigger & better things.

This is why The Last Remnant, even if it's not perfect, is coming out this year on the X360 versus next year (if ever) for the Playstation 3.



Back from the dead, I'm afraid.