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ChronotriggerJM said:
Oh absolutely, I agree with you in full :P I'm just making a statement that it doesn't really matter who the teams are, or where they're from, just that I'm sure there are plenty of people out there who really do enjoy learning something new, sure it could really suck with deadlines, but if you have that small amount of freedom, and you discover something new while exploring new technology, it can be a blessing in disguise :)

When I heard about all of Sony's internal development teams "sharing" technology, I just thought it was so friggin cool, and because the cell can be utilized in so many different ways, it just seems like a fascinating platform :P It's awesome to see developers come up with different and unique ways to utilize the tech, whereas with the 360, it's just raw horsepower :/ No real "hidden" potential just waiting around to be unlocked, it just seems completely bland :( To me there should be room for the unknown :P It's just more interesting~


Actually i'm guessing 360 and Wii teams do the same thing.

"Sharing technology" is just like... sharing coding tips and stuff.  Assuming most of the sony teams use similar engines if not the same engines.... it makes perfect sense they'd do this.

Just how... all development teams do this within a company.  I'm sure the FF12 and FF12V guys are sharing coding tips as well as well as people working on Xbox games from the same company using the unreal engine.

Someone comes up with a new little driver or add on device that makes the engine run better... or lets them import stuff easier via conversion and they pass it along... it's nothing spectacular or unique to the cell.  It's just a matter of getting your dev teams to like each other and interact rather then feel they're competing against each other for development budgets.

Or alternativly let them know that people who develop helpful tools like that and pass them on will be compensated by way of increased budget.