By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The later for me because the game looks stiff boring (with Crystal Tools they would have managed massive scale dynamic battles, but it would be released even after the 2 FFXIIIs) but SE needed to bring this out to support current-gen consoles and get experience on working with the UE.
And having a dedicated team that constantly works on worldwide acclaimed engine, that is actively supported and expanded by its developer, is a great boon. I´m pretty sure this team next game (most likely also made on UE) will be from a technical standpoint much better. Also the UE is developer-friendly, so they´ll be able to make games faster than with the current Crystal Tools.

 

Also, aren´t people moaning how FFXIII and Versus take so long? Then shouldn´t they be happy they are getting a game that started development way after both and is already being released? Their fault if they believe that creating a new engine from ground up and then immediately start development of your biggest project won´t take a heck of a lot of time. Honestly, they should ,you know what, themselves and eat TLR up.