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SmokedHostage you didn't address my point about PoP and mirrors edge. Surely they are a more advanced form of platformer. Try them and see.

As to Phoenix_Wiight that's a pretty ignorant statement calling bioshock, mercenaries 2, far cry 2 and dead space the same thing. If you had played any of them you would know why. Mercenaries 2 and bioshock couldn't be more different. Firstly the basic differences, story, core gameplay.

Your statement ''a completley different world, feeling, style of play, and fun to them.'' makes it incredibly confusing as well. Shooters are all set in a different world. It would be insane to say Mercenaries 2's huge open world sunny jungle and cities is the same as Bioshocks underwater sinking 1950's deco city, or dead spaces deserted mining ship. In fact surely there is FAR more variety in shooters.

Platformers? Fire world, ice world, grass world, castle themed level.

Shooters also have different feelings. Shooting in Dead space is nothing like in mercenaries 2. Mercenaries 2 aiming is more floaty and precision is less important, just spray away. Dead space you better damn well change the cutter from a horizontal line to a vertical line to take off that slashers arm. Miss placed a shot? Yea now the enemy is actually harder to kill.

Style of play? Far cry 2 set the grass on fire around a camp, then fire explosives in. Dead space back into a corner and start aiming carefully. Mercenaries 2 run in firing like a mad man, steal a tank, fire like a mad man in a tank.

Also all those 4 shooters are very fun. Bioshock has an incredible atmosphere, interesting story, interesting use of plasmids. Dead space has a cool story, great atmosphere, interesting shooting mechanics etc.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.