I have to ask one thing about Gears of War 2 before I even consider buying it. When I played the first one, I was f***ing annoyed by those checkpoints which are before unskippable cutscenes. Especially the one before the Pumping Station area with the Theron guards. Every time I got killed I had to hear about Marcus's difficulties with counting to high numbers, run, get a weapon, listen to some more banter on the radio, run more, see the dramatic introduction of the new enemy for the Nth time and then listen to some more dialogue before I can finally attempt to play the damn scene.
If you think reading the previous paragraph was annoying, I can assure you going through this tons of times was worse. Why couldn't they put the checkpoint after all the endless dialogue?
Do things like this happen in the sequel?
My Mario Kart Wii friend code: 2707-1866-0957







