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The problem with add-on controllers such as this is that they never have enough market penetration for other developers to be bothered developing games that make use of them. Which means that the initial set of games bundled/designed for these controls will be the only games ever made to use them. These will not even sell in enough quantity for the original publisher to make it worthwhile to write more games. However because they have one game = one control they may make a small amount of money from the idea as people who bought one game may go back and buy a second.
But how could any other developer make a game to support any of the controls. They are obviously so tied to the bundled game. For example even if they sold 50million of the pool game+pool cue control would another developer be able to use it in another concept? I don't think so.

As for the Wii, the wiimote is so intrinsic to the whole design of the console that (as far as I know) every game so far developed has some form of motion sensing and very few support the 'classic' control.

JRI.