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Squilliam said:
Btw "So to go back to the question, why so much focus on realism? WE LIVE IN A REALISTIC WORLD. It's so much easier for the masses to relate to a game that is realistic and because we live in this world most of our games are going to take the realistic side. Thus recreating it is like a self conscious notion of hubris(pride) for man that they can accomplish on computers what took the universe or god ages to accomplish. As nice as this all is, it's unfair to say that every game needs to be realistic and inherently they shouldn't. There is a hell of a lot of genres out there so why not a hell of a lot of visual styles to go along with them. They should be jsut as acceptable and critically acclaimed as the ones that try to capture reality. A little bit of bias for me is that anyone can simply copy and paste the world into a game but it takes a true genius to take it, throw in the garbage, and come up with something completely original. In spite of that, Crysis and Okami are the works of geniuses and should BOTH be respected that way. That's justice."

Relates back to the familiarity argument of Selnor:

"Most games out there generally have their own unique look. Originality is important in gaming. But so is familiarity."

 

Yep it does.  A lot of things I write are meant to be progressive so people don't get too lost where I'm going with things haha.