TheBigFatJ said:
I don't know, GT 5 prologue was terrible and wasn't a racing game at all -- it was all about bumping your way around a track. That's how you got the fastest times. Forza games are racing sims. GT games lean a lot more toward arcade racing. This isn't really a debatable point. It's just a fact.
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I suspect many are going to argue that 'fact' with you, particularly as you don't really back it up with anything concrete.
OT - maybe it's me but the idea of a 'problem' with the game is something specific to the game code - i.e. they're having trouble getting damage physics into their game engine. Not that they're finding it difficult to neg allowing damage with the car manufacturers.
Try to be reasonable... its easier than you think...







