By using this site, you agree to our Privacy Policy and our Terms of Use. Close
theprof00 said:

This is where I said there is a problem with the data. We do not know the methodology used for these numbers.
Are they using standard deviations? 1, or 2? Based on Wii owners or people that only own a wii? Are they including everyone, or are they just taking the median? there is a lot missing from the graph, but one thing is for sure.

The average person does not go on binge gaming 5 times a month. (binge gaming, to us would hardly be considered only 2 hours, but to the GP it is, and there are even warnings against it)

EDIT: Also I can't believe your HH owns 2 wii's....

I'm going by this statement: From September 2007 through August 2008, Nielsen gathered data (please see chart below) that shows the Wii being used between five and six days per month for around 50 minutes at a time.

Not sure where you're getting 2 hours (didn't drill though the numbers though).   And yes, I'm agree Wii owners are by and large not 'core' users.  They are regular users.   Which was the point the Sega rep was trying to make in his interview.  Now Sega is (smartly) targetting my generation (lapsed console gamers) with MadWorld, Conduit, HoTD:O and I think that'll work well.  I'm sure I'll be playing those and my buddies will have to get Conduit to play against me... or else. But I digress...

It's a different mentality Wii owners have.  Where HD console owners 'core players' want a new game a week (probably can't afford it but would if they could) cause they've burned though the last game already after a few days (thankfully for their budgets CoD4 exists for endless online joy).  Wii owners tend to just want something to play once in a while.  But they do like a selection.   It is comparible to board game and most people have an assortment of board games even if each only gets played a handful of times a year.   So the market to sell to exists.  But it's a different market and requires a different mentality.   So far only Nintendo 'gets' it.

Sega is trying to create a 35+ market for itself on Wii, Ubisoft is trying to create a girls market (worked great on DS), EA a casual and sports market.  But all are to some extent trying to spur current Wii owners to act like core owners (IE: play more regularly and buy more games and yearly editions).  This is hit & miss. 

Nintendo understands that if you give them a few great games that are ALWAYS fun to play, alone or with friends, and not done after one playthough that people will buy those games.  And that'll be their entire library.   Which is why Mario Kart is an unstoppable force.   SSBB also fits into this catagory.  So does Animal Crossing.  Wii music tries to but falls short.   Wii Fit is a different beast altogether.   Of course Nintendo also has it's core fanbase who need their Zelda's, Pikmen, and such.

So yeah, I agree with the chart data.  It agrees with what I see happening with my friends/family.

BTW: My daughter doesn't live with me but I will grab a 2nd Wii (for my bedroom) at some point.