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I see, well then how about this, if SE has such resentment towards Nintendo then why would they announce FFCC:CB in 2006? (2005) They obviously viewed that title as a success... maybe for a second if you were being rational for that second, just maybe the development team bumped into a problem that couldn't be rememdied, remember SE did go out of thier way to claim that "Crystal Tools" could work on Wii.
Why would they say that if all they could deliver was FFCC:DS/Wii title?

The big picture is that any company vested with thier main development team in the HD section are not coming out with games in quantity like they did before. I saw on N4G an article about the top Capcom games in sales, diging a little I could see the difference within a 6 year period to this cycles 3 year period in quantity. (Not including hand helds or cell phones.) Just by eye-balling it the number of games declined (quality or not) drastically.

Square is known as the Japanese company that makes FF and FF is known for it's CGI thanks in major part to FF7 and 10. Clearly they put thier lead teams on FFXIII (senior employees) when they cought wind of the real world situation they make it very clear that what they were working on works on the Wii also (bad marketing here) By this point FFCC:CB was already playable, in fact it had a release date for sometime in June 08 which magically vanished from every website I saw it on 4 to 5 months before June 08.

My guess is that the game was going to be a FF (number here) clone and would abandon it's multiplayer roots, Square didn't see this as the winning formula for that kind of product and this is the substitute.

The question is will there be another console FFCC that actually looks like it was made for whatever console it's on.



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