TWRoO said: It's even worse that the additional left mouse button doesn't work anymore, so I have to double tap to hold. The challenge level I never even got the flowers off the ground, but I will try again tomorrow. What is the timer that runs when a flower reaches a certain height/greatness? it counts down to 0 when the game ended. Do I have to keep the flower from wilting during that time? and I can't quite remember but I think the game ended when only one flower reached 0, the other was still counting down at about 30. |
The objective (to "win") for any level is simply to get all the flowers to bloom. Once a flower blooms, it starts counting down - the time before it "blows" (launches). You have this much time to get all the other flowers also blooming.
Whenever a firework drop hits a bloomed flower, you get some extra time - its a good strategy to focus fireworks on one bloomed flower for a while, if you need extra time to get the other flowers to also bloom.
...
Once a flower blooms, it can't wilt (die). Once all the flowers bloom, the level is won - you can't lose, its just "bonus time" to get as many more points as you can.
...
We are putting a change into the demo that slows down the entire game (per level). The 'fun' level will be a lot slower (make it easier to combo as well), and the 'challenge' level will be a little slower.
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099