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TWRoO said:
It's even worse that the additional left mouse button doesn't work anymore, so I have to double tap to hold.

The challenge level I never even got the flowers off the ground, but I will try again tomorrow.

What is the timer that runs when a flower reaches a certain height/greatness? it counts down to 0 when the game ended.

Do I have to keep the flower from wilting during that time? and I can't quite remember but I think the game ended when only one flower reached 0, the other was still counting down at about 30.

The objective (to "win") for any level is simply to get all the flowers to bloom. Once a flower blooms, it starts counting down - the time before it "blows" (launches). You have this much time to get all the other flowers also blooming.

Whenever a firework drop hits a bloomed flower, you get some extra time - its a good strategy to focus fireworks on one bloomed flower for a while, if you need extra time to get the other flowers to also bloom.

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Once a flower blooms, it can't wilt (die). Once all the flowers bloom, the level is won - you can't lose, its just "bonus time" to get as many more points as you can.

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We are putting a change into the demo that slows down the entire game (per level). The 'fun' level will be a lot slower (make it easier to combo as well), and the 'challenge' level will be a little slower.



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