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vlad321 said:
I'm gonna assume you are open for criticism so I can nitpick at your game. It's an amazing game, but it doesn't mean I can't nitpick right? The little pollen indicators on the girl feel kind of smallish. Unless I'm looking at her, or very close to her, I can't discern what she's about to shoot using just peripheral vision. If you intended that to up the difficulty then it's not really a problem then. Another nitpick, any way I can skip all the slides when I'm leaving the demo?

Other than that great game, I'm still tying to beat the effing challenge level. You'd think I'd be able to do it with my 1337 5ki11lz from UT2004.....

Definitely up for nitpicking - exactly why you guys got an advance copy. Don't be shy!

Good feedback on the pollen indicator. Visually trying to show the current pollen/count has been a big challenge for us - we went through a whole range of HUD options, showing them around the character, etc.

We can easily make them larger - I will add this, probably even make it in for the demo today.

...

Skipping the end - there is now a "skip" button, which speeds up the promo by 4-5x. You can always skip it completely by switching to windowed mode (Alt-Enter), and just killing the app - or maybe just alt-F4'ing it.

...

To beat the challenge level, try this:

 - don't stress about which flower you are on

 - pick up any pollen

 - move to above the flower that is weakest

 - just focus on hitting another pollen (opposite) colour when you fire, nothing else

Do this, and keep patient - and you'll be set.

Another excellent strategy - line things up, such that you hit another pollen and your heart turns purple - just before you hit a bubble. The bubble will then explode as a purple firework, which gives massive growth to both the flowers.

Good luck! :)



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