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Groucho said:

Neither the PS3 or 360 are really capable of running complex games at 1080p. You see some PSN titles at 1080p, or some more advanced titles which fit nicely into the "easy to render" bucket running at 1080p (space games, some racing games, etc.). Otherwise it'll be the next gen before we see GPUs capable of rendering 1920x1080 at decent framerates.

You don't even see many high-end PC graphics cards rendering at 30 fps at that resolution for complicated games, let alone 60fps. The fact that some games, like WipEout HD, run at 60 fps, and at 1080p, at all is downright phenominal, given the ages of the PS3 and 360s GPUs.

 

Sony advertized that the PS3 was capable of running games at 1080p at launch, which was, and is, true.  The 360, at launch, didn't support HDMI, and thus could not support 1080p gaming in any regard.  Sony never claimed that "all" or "lots" of games would run at 1080p... just that it was possible.  And frankly, the PS3 has more 1080p games than I would expect -- it certainly has a lot more than the 360 does.

Thats not really true



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"