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DTG said:
rocketpig said:
TheTruthHurts! said:
This game thrives on it's non-stop action, cheesy one-liners, and pure-sugarcoated-candy-for-the-eyeballs graphical prowess! The biggest complaint from the last game was not enough story explaining the locusts, and the characters backgrounds. The give this title 3 times the story of the last, and people still complain. You cant please everyone, that's just the nature of things. I loved the story and the game-play. Personally, this game did everything right by me...XD.

See, that's where I disagree. Some things just aren't important. Where the locust comes from isn't important IMO. All I cared about is that they were there and that they needed to die... violently. I hate the notion that everything needs to be explained for a story to work. Sometimes it's just clutter that gets in the way and I wish more directors/producers would realize that. Stick to your core story and leave some bits out there for the imagination to do its work.

It works time and time again, yet I see few people utilize it well. Children of Men is a prime example. The fact that they didn't explain why no one could become pregnant almost became its own story through background elements. It added an extra layer of depth to an already complex piece that didn't need to be explained because it wasn't part of their retelling of the Nativity Story. If anything, it would have detracted from and distracted the film from its primary focus.

Not that I'm comparing Children of Men to any video game... I just wanted to point out that not everything needs to be explained and sometimes, it's best to let people try to figure out things for themselves. In a world empty of explanation, people tend to fabricate their own truths and, in turn, they make the piece their own. That's what it's all about, isn't it?

 

 

CoM is one of my favorite movies so I appove that example. The problem isn't the plot holes, the problem is the atrocious voice acting. VG budgets are in the several dozen millions but developers cannot afford a decent voice actor for their games? How are games supposed to move in to the territory of "art" or evolve as a powerful storytelling medium if even the VA's of our biggest budget games are so atrociously untrained? Dialogue and narrative is one thing, a decent writer (albeit, GoW2's writer is obviously not one of them) can do wonders in that respect, but without decent VA talent what's the point? It's going to be diluted anyway.

Voice acting is seriously lacking in videogames. I don't know why some developers feel it isn't part of their budget needs, but it should be.

Look at Heavenly Sword. That game was successful largely because Andy Serkis was fucking brilliant as Bohan. The rest of the game is pretty mediocre - other than Aftertouch - and even the story is rather dull. Anna Torv also did a pretty good job as Nariko. Without that voice acting, that game would have dropped way down in my eyes.




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