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TheTruthHurts! said:
This game thrives on it's non-stop action, cheesy one-liners, and pure-sugarcoated-candy-for-the-eyeballs graphical prowess! The biggest complaint from the last game was not enough story explaining the locusts, and the characters backgrounds. The give this title 3 times the story of the last, and people still complain. You cant please everyone, that's just the nature of things. I loved the story and the game-play. Personally, this game did everything right by me...XD.

See, that's where I disagree. Some things just aren't important. Where the locust comes from isn't important IMO. All I cared about is that they were there and that they needed to die... violently. I hate the notion that everything needs to be explained for a story to work. Sometimes it's just clutter that gets in the way and I wish more directors/producers would realize that. Stick to your core story and leave some bits out there for the imagination to do its work.

It works time and time again, yet I see few people utilize it well. Children of Men is a prime example. The fact that they didn't explain why no one could become pregnant almost became its own story through background elements. It added an extra layer of depth to an already complex piece that didn't need to be explained because it wasn't part of their retelling of the Nativity Story. If anything, it would have detracted from and distracted the film from its primary focus.

Not that I'm comparing Children of Men to any video game... I just wanted to point out that not everything needs to be explained and sometimes, it's best to let people try to figure out things for themselves. In a world empty of explanation, people tend to fabricate their own truths and, in turn, they make the piece their own. That's what it's all about, isn't it?

 




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