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naznatips said:
shio said:
naznatips said:
shio said:
The JRPG sub-genre is dieing. In the 90's it was far more popular than WRPGs, but now it is below WRPG and way below MMORPGs.

Even if you count handheld JRPG sales, it will still be below WRPGs. And MMORPGs trounce both JRPGs and WRPGs.

 

That's a ridiculous statement.  First of all, Pokemon has outsold every WRPG this gen.  Almost combined. It also outsold WoW.  Signifficantly. It also sold far more than the Pokemon games last gen, showing a strengthening of that franchise in the genre.  There are also far more million selling JRPGs this gen than WRPGs counting handhelds, and no JRPG franchise or genre has sold less this gen than it did last gen.  There is an even larger difference between million selling JRPGs and million selling MMORPGs, of which there is only one with more than a million players right now. 

Your ignorance is showing.  You might want to cover that up.

Pokemon did outsell every WRPG this gen, but the other jRPGs didn't follow Pokemon. There are considerably more wRPGs coming out than jRPGs - the strength is in numbers. jRPGs have handhelds under wraps, but wRPGs have PC and Consoles.

As for MMORPGs. don't delude yourself, MMOs are machines. Do you know how many total subscribers Lineage 2 had? Over 14 millions. Not bad for a MMORPG with only a tenth of WoW's success. Everquest, which peaked at 500k active subscribers, sold 3.5 millions copies.
There are dozens of millions of gamers playing mmos every month, and will get bigger with the boom in continental Asia and more MMO acceptance in the west. Also go check gamerankings and you'll notice the vast amount of mmos coming out compraed to jrpgs and wrpgs.

 

First of all, there are absolutely not more WRPGs than JRPGs in development.  In fact, the difference is well over 2 to 1 in JRPG favor. It's foolish to look to gamerankings for JRPGs releasing because A) They screw up on the genres (often completely missing SRPGs among the JRPGs), and B) They only record those being released in America, which the majority of JRPGs are not.

Second, MMOs are notorious for reporting trial accounts in their subscribers.  Even Blizzard does it.  They consider that an "active subscription."  Also, lineage never topped 3 million active subscribers.  But again, this is all besides the point:  You said popularity.  You said that WRPGs and MMORPGs are becomming more popular, but this simply is not true.  MMORPGs make more money (well the ones that don't flop anyway, and when an MMO flops its a massive flop), but they are not the better selling genre.  You have to dig all the way back to a 1998 MMORPG to find one besides WoW which even remotely competed in sales.

There are also many small, european wrpgs that aren't listed in gamerankings.

I have never heard of people listing trial accounts as subscribers, but I wouldn't put it past some. However Blizzard does NOT do that:

World of Warcraft's Subscriber Definition
World of Warcraft subscribers
include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

Lineage 2 "only" had 3 millions active subscribers at one point, but over 14 millions people paid to play the game. Just look at the massive growth the MMORPG genre is having:

The MMORPG scene increased over 1500% in the last 8 years. And this chart is a compilation of sources, not an estimate, so there are still dozens of MMORPGs that weren't taken into account in the chart (it measures paying costumers only).