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DTG said:
TRios_Zen said:

I don't hold games to the same standards of story telling/development that I would a movie

Why not? And why shouldn't we expect the same quality voice acting from a game as from a movie? The budgets are similar, but dev's seem lazy to pony up an extra few dollars for quality VA.

Interactivity.  That's what sets games apart from movies; you trade off the "emotional" attachment you recieve for strong character developement with the fun you garner from controlling and directly influencing (to some extent) the actions of your character.

Let me be clear though; I do NOT like long drawn out cutscenes in my games; storylines to any game FOR ME, are the icing on the cake, NOT the reason for the cake.  AND the cake is a lie anyway.