DTG on 12 November 2008
TRios_Zen said: What's the standard? For quality storytelling/voice-acting in an action game? Just wondering? I don't hold games to the same standards of story telling/development that I would a movie, so I wasn't all that disappointed. *Small Spoiler alert* Only scene I thought was muffed by the voice acting was very early on when Dom finds out that they missed Maria again. That came across as, well forced. Otherwise, I was pretty happy with the story and even felt that a couple of parts were honestly, pretty good. The Facility reveals (via Niles) and 'A Time for us' specifically. |
Why not? And why shouldn't we expect the same quality voice acting from a game as from a movie? The budgets are similar, but dev's seem lazy to pony up an extra few dollars for quality VA.