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gurok said:
rocketpig said:
gurok said:
Rocketpig, play as a non-combat character (e.g. Mr. Charisma) if you want a combat challenge.

The sad thing is that my character is far from being 100% combat. I've dumped a load of points into sneak, lockpicking, and a few other traits. My strength and endurance are pretty pathetic.

This game should be harder than it is. If you're even somewhat competent at shooters, you can walk through 95% of the game without much difficulty. I'm seeing this turn even more that way as my small guns skill starts getting higher and higher.

Simply put, they made VATS too easy to manipulate to your advantage if you've played a video game before and have an IQ over 40.

You really think so? I'm not big on the FPS genre, I'll admit. I'm finding that while I can manipulate VATS and constantly strafe to dodge bullets, I still go through 20 stimpaks per field trip. That's not easy in my book. I'm playing non-combat, but I'm not 9s and 1s. I don't die, if that's what you mean by easy, but it's a case of managing my resources. The trip to Rivet City took like 5 attempts with me progressively clearing a path there, then returning to Megaton and selling loot to buy more stimpaks.

Also, I find VATS in Fallout 3 to be less broken than the system for Fallout 2, for instance. If you had a large amount of AP in Fallout 2, you could just run up, punch/kick/shoot, and run away during each turn to drastically reduce your % to hit from enemies. Rinse, repeat and breeze through combat for the game.

Fallout 2 had its own combat problems, that's for sure. Running away - you or the enemy - was an annoying tactic for sure.

I've used quite a few stimpacks but nothing extraordinary. I use maybe 4-5 in an hour of play. I'm a little low right now but I'm pretty sure there are two or three places I can pick them up if I really want to.




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