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I noticed while playing this game surrealism is valid, even significant in SMG and should be used in other videogames. Whether its gravity,perspective or the levels environment SMG really took me somewhere that films and even Dali wouldn't go.

I just hope, although its pretty obvious, that Miyamoto will never settle for predictable environments, characters or physics in games from now on.

If art critics had a say SMG would be praised for its allusions to some of the great surrealist artists. Its almost wasted on a kids game, the complexity of the level is superficially labelled as only fun, its more than that.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.