NintendoMonopoly said:
While I respect your opinion on the subject, I just don't agree. I assume you knew the the Wii Hate comment wasn't serious. I didn't think you'd believe I'd really consider you a Wii hater based on your 1st comment, but when you brought it up, the idea seemed too easy to poke fun at, that I couldn't pass it up. Even though I don't care, what games sales you keep track of, it seems what games you're interested in shouldn't matter. For instance to get a grasp on the worth of 1 game's sales, you'd compare it to all games in general. Anything less, sounds like a way to overrate 1 game and sell another game short, to me. Its not as clear cut as that. A Beatle fan may be interested in the sales of the new "Bug" but if its made by Toyota its something they're not interested in. However the MX-5/Miata may be something which tickles their fancy so they might take an interest in news that its the fastest selling sports car in the world. Btw, funny pic! Im personally interested in sports cars, I own an Mx5/miata but I obviously pay no attention to the latest Camry sales figures, whether or not I own one. My other car is a Fiat Punto and I've owned Supras, WRXes, EVOs etc in the past. Its the same with games, I may own Wii-Fit but it certainly doesn't fit into my passions like other games and therefore whilst I may use it I don't give it any special attention. 1. I don't think performance is really the issue you make it out to be. Great ideas have already been tapped into, but it hasn't been a standard to put the effort out there. I'm sure the controls are intimidating and it's much easier to fall back on grfx as a crutch. It's really laziness and lack of creativity. I mean if you can get away with doing less, there's not much incentive to do more. I think when developers start coming out with games that are both large scale and creative, people will take notice. Just like anything new, I'm sure it take some practice working out the kinks. Besides grfx, most things can be done nearly or exactly the same, as they could with higher performance. It was never a big enough hindrance on the ps2, for companies to stop them from releasing creative titles. Developers are like people, they follow the path of least resistance when they are trying to bring their imagination to life. Sure you can make people work on the Wii, but in doing so you lose any potential life they may bring to their work. If people followed the road of least resistance to the Wii, developers followed that same path away from the Wii. Why work hard to force a round peg into a square hole when Microsoft makes it so easy? Easier development allows better games just as a better set of tools lets a sculpter create a finer statue.
2. Hmmm...I've never had this problem and I've played on a 60" and a projector that blew image up to the size of a wall. A little bit of response time might be lost, but it's still much better than the alternative. My TV/seat situation means that im either pointing the Wiimote at a 45 degree angle or downwards by about 15 degrees, and neither of them work particularly well. I don't have a choice in where I sit so thats the best I can do. Halo- I didn't say Halo wasn't , but it's not really the same thing. If it was, the the X-Box would have sold like crazy. Hard to think a game could redefine social gaming, when it was on a system that got completely overshadowed. Most causals I know complain about things like having to play some 12 yo that spends all day playing Halo, just to hear them talk trash and see their characters being danced on, or the game not holding their attention. You I didn't even say fps were anti-social. What I was getting at, was that a lot of the people speaking out about the Wii attracting a new audience are anti-social. People need to get over it. Maybe if they approached it with an open mind, they might actually enjoy it. I hate online multiplayer too. I would rather take a beer and the ability to kick their ass in person over the convenience of never leaving the house personally. I've had the PS3 for over a year and I doubt i've played more than 10 hours online to be honest. I haven't even taken my 360 online. I don't even have an online profile for it. If the Wii was good for one thing only, it would be that I can hold a beer while kicking butt at Wii Tennis. Yes, FPS games can be anti-social and its disapointing that Halo 3 and COD IV are about the only games which allow for 4 player local multiplayer. In that respect we've gone backwards I think. I would describe Halo as one of the most accessible shooters I know of which uses two analogue sticks (Hence a very good reason why its so popular) Lastly, I know both the PS3 and 360 have games that appeal to causal gamers to a degree, just as the Wii has some games that appeal to core gamers to a degree. I like both causual and core games. It sounded to me like you were saying the former didn't appeal to you. I don't see how any of this stops you from enjoying your 360 games or me from doing the same. I'd just like to be able to have fun playing Wii games, and be able to talk about it, too, without constantly hearing how the don't matter, because they don't appeal to some one else whose in the minority on the subject. I still enjoy playing some of those games, but my real passion is actually for space sims and strategy games. Its disapointing that the space sims have gone wayyy overboard with catering to the loud audience who want to make it hard/complicated. Ditto with strategy games. I long for a strategy game with the abject simplicity of Age of Empires 2 or a space sim where I can actually see my target instead of trying to point my fire into a box so the shots lead onto an enemy ship the size of a flea. So yes the loud people are probably the worst ones for developers to pay attention to, throughout history its the loud ones which tend to fuck things up for the rest of us. You do have a point I give you that.
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Tease.