Arrgh... another day of hard core changes/fixes - its amazing how much has changed in the demo from 3 days ago :P
Its pretty close to done - hoping to have the final demo out tomorrow day sometime, along with a press release. It already looks, plays and sounds a lot better than the build you guys have seen.
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@Vlad, to answer some of your Q's:
- Black Stars: a good idea, but we have run out of time. I think people work it out pretty quickly, as you say they are just "bad". Also for the challenging level only.
- cheers :) I like to think of it as "positive franctic" - a lot going on, but you don't need to respond to much of it at once. In the full game, the early levels are MUCH LESS frantic than these.
- spot on, there is a full story. Follie is travelling through space, something "odd" happens, and she ends up crash landing on the planet. It goes from there - she has to recover her seeds, beat a bunch of levels, and discovers why she crashed in the first place. Its also a little similar to "Pikmin" in how its structured - a little.
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And just to reiterate, the demo really is a "teaser" of the full game - it might represent something like 1% of the full game. I think the average person could play through in about 20hrs - it would take me around 10-12hrs to finish it from scratch (I think).
Gesta Non Verba
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