Yakuzaice said:
That still doesn't make any sense. It doesn't take any substantial sales to fill up a 16 player game. If you just have a few hundred dedicated players you will be able to fill a game larger than 8 people. There seem to be five different modes. If so, with less than 500 people playing you could have 6 full 16 player games for each mode. There are plenty of reasons they could have made it 8 players, but I highly doubt sales is one of them. You said team based games aren't the reason gamers go online. SOCOM was pretty much the only reason PS2 gamers went online for quite some time. I agree the average Call of Duty player probably is just looking out for themselves. However I can find thousands of people playing Team Fortress 2, SOCOM, Battlefield 2, etc. who do work together. Obviously you will have better luck with people you know, but it isn't impossible to jump in a game and see people working together. |
No wonder it takes 10 minutes for a room to be full and everyone can play as someone posted on IGN boards. Do you know that some people bought the game not because of multiplayer right?
@Leni----> Just let them be, they never knew what they have now till they lost it.
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg