bbsin said:
It really doesn't matter if it's "fake" or "real", devs have been using techniques to replicate effects since the beginning of time. Take GT5P for example, it used ray tracing on the garage menu, car looks great. Then PD takes Ray tracing off for real races and replaces with relecting textures to replicate ray tracing, cars still looks great. Another example would be WipeoutHD, it's said to be in 1080p 60 FPS, but as the action gets intense, the resolution sales below "true" 1080p but ends up still looking good. There are games with better physics that look far less impressive than KZ2, because it's not about whether the devs are using the "real deal" that makes the game impressive, it's how they present the illusion that makes the game look impressive. Either way, it's really the geometry of the level and objects that are truly impressive. Probably took Guerilla a long time to get it done. |
What are you talking about,im talking about physics not graphcis you silly duck!








