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bbsin said:
Garnett said:
Snaaaaaake said:
Best looking games of the PS3:

1. Killzone
2.Heavy Rain
3. Uncharted
4. MGS4.

Killzone 2 is a huge way off number 2 though.

Fixed!

 

And people are amused so easly,Those are what i call "fake" physics,Its like this...

 

Each part of the wall gets a hit point say 30.

When a player shoots the wall it recieves damage like a player would.

It then puts the crumbling animation and it looks like it really blew apart

There fake physics in a nutshell,real physics are much more than that,and what kind of bullets are they using .50 cal?

I know all this from PC gaming,They used this kind of stuff in Project Reality mod for BF2,They took a simple Bridge in BF2 and recolored it and put 3-4 into a house and made entire citys and with 64 players and fake physics its crazy!

But this game is shaping up to be awesome!

 

 

It really doesn't matter if it's "fake" or "real", devs have been using techniques to replicate effects since the beginning of time. Take GT5P for example, it used ray tracing on the garage menu, car looks great. Then PD takes Ray tracing off for real races and replaces with relecting textures to replicate ray tracing, cars still looks great. Another example would be WipeoutHD, it's said to be in 1080p 60 FPS, but as the action gets intense, the resolution sales below "true" 1080p but ends up still looking good. There are games with better physics that look far less impressive than KZ2, because it's not about whether the devs are using the "real deal" that makes the game impressive, it's how they present the illusion that makes the game look impressive.

Either way, it's really the geometry of the level and objects that are truly impressive. Probably took Guerilla a long time to get it done.

What are you talking about,im talking about physics not graphcis you silly duck!